1/25/2024 0 Comments 7 days to die hungry zombie questWe can easily mistake that we killed them all without knowing that was it. "They send a search party in the general area" I'm the search party, and we aren't looking for a missing person. I'm fine camping in a POI overnight but it's stupid how the quest giver KNOWS there's zombies there. I am okay with the killall command disabling the quests. I've been keeping an eye on the dev notes and they tweaked the lower tiers (because the higher ones are obviously too large to be top priority over other things that need added and fixed) so that "you don't need to break any doors to complete a quest and do pois" which was their goal. (Which i don't do, but that's the point of doing any POI). I'm not there just for the treasure otherwise id just bash the treasure wall and grab and go. I can understand the "path only goes to the treasure" but. The tier 1-3 houses have a set path to follow, and that path includes all zombies. As for surviving a horde of indoor zombies, we had that in A17 and people hated it so zombies were thinned indoors. The way it is now there is room-by-room fighting and it is much better, imo. They used to all come raging out and were easily dispatched by kiting, nerdpoling up to high ground, etc. It was for this reason the change you referenced was made. By the same token, if you could solve every quest by making noise and having them all come to you they would be too easy. The radar gives general abstract clues as an abstraction of our situational awareness once zombies are awake and moving around but they are not meant as high tech infrared spy tech to remove all the searching out of the quest. The clear quests require us to search and find zombies in the entire building and clear them out. They methodically cover all the ground on and off the path because they are searching the entire area. When a child is lost in the forest, searchers do not religiously remain on existing paths and trails expecting to eventually come upon the child. The way/path is meant to eventually lead the player to the treasure room througha circuitous gauntlet and is not designed as a guarantee that the player will cross paths with every zombie in the building. 1) Allow lower tier quests to be chosen so players aren't forced to take quests that are too difficult and 2) make it so using the killall command auto fails the quest. ![]() In my opinion, after reading this, there are only two things that need to be done. But that's the point: they are higher tier (AKA more difficult) and you should not expect them to just be able to be done quickly before night comes. ![]() It is just the higher tier quests that might cause you to either camp out in the building over night or keep trying to clear it through the night depending on how well you do against running enemies. All the lower tier clear quests can easily be done during daylight hours. ![]() The point of the clear quest is to search the entire building and clear it. I sympathize with you having a tough time with the higher tier quests but I have to completely disagree that we need more radar information on the compass or anything at all done to dumb down the quests.
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